using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("CraftCardCountTab")]
	public class CraftCardCountTab : MonoBehaviour
	{
		public UberText m_count => method_3<UberText>("m_count");

		public UberText m_x => method_3<UberText>("m_x");

		public UberText m_plus => method_3<UberText>("m_plus");

		public GameObject m_shadow => method_3<GameObject>("m_shadow");

		public Color m_normalColor => method_2<Color>("m_normalColor");

		public Color m_goldenColor => method_2<Color>("m_goldenColor");

		public Material m_normalMaterial => method_3<Material>("m_normalMaterial");

		public Material m_goldenMaterial => method_3<Material>("m_goldenMaterial");

		public MeshRenderer m_countTab => method_3<MeshRenderer>("m_countTab");

		public CraftCardCountTab(IntPtr address, string className)
			: base(address, className)
		{
		}

		public CraftCardCountTab(IntPtr address)
			: this(address, "CraftCardCountTab")
		{
		}

		public void UpdateText(int numCopies, TAG_PREMIUM premium)
		{
			method_8("UpdateText", numCopies, premium);
		}
	}
}
